// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "CharacterZD/Core/RuleCharacterZD.h"
#include "TowerZD.generated.h"

/**
 * 
 */
UCLASS()
class TF_20240717_API ATowerZD : public ARuleCharacterZD
{
	GENERATED_BODY()

public:
	virtual EGameCharacterType::Type GetType() override;
};
